Hell Let Loose: Vietnam Maps

The game launched with six large-scale battlefields. Khe Sanh and Rung Sat are announced for future updates, but their dates, layers and objective layouts remain TBA.

● Live launch map○ Planned map◷ Recheck by mode and build
● Match-ready method

Read the live layer first

  • ModeConfirm Warfare, Offensive, Conquest or Domination.
  • ObjectiveRead the active sector before choosing a route.
  • TerrainMark rivers, ridges, open ground and hard cover.
  • TransportAgree on foot, boat, vehicle or helicopter movement.

Objectives and available transport can change by layer and server. Night-time experiences and weather are future development work, not current assumptions for every match.

Six launch maps

MapDefining terrainFirst squad question
Thanh Hóa BridgeRiver, bridge approaches, mountains, jungle and villages.Which crossing or height controls the next move?
Huế OutskirtsTerraced ground, jungle, waterways and fortified compounds.Can the squad use elevation without being trapped?
Vạn TườngVillages, jungle, beaches and a broad river network.Should movement use boats, helicopters, tunnels or concealed infantry?
Quảng NgãiFlooded ground, bamboo, cliffs, caves and open lowlands.Where does concealed terrain turn into exposure?
Đắk Tô AirfieldOpen runway, craters, hilltop positions and highland terrain.Who controls the ridges and approaches to the airstrip?
Cam Ranh PortDocks, military compounds, creek beds, dunes and open water.Is the squad preparing for close dock fighting or exposed movement?

Terrain descriptions are stable orientation, not a permanent strongpoint, layer or “best route” claim. Check the current tactical map and server layer.

Planned battlefields

○ Update 2.0 · TBA

Khe Sanh

The first post-launch map is described as a different and dramatic battlefield with new tactical challenges. Modes, layers and date are not announced.

○ Update 3.0 · TBA

Rung Sat

The second post-launch map moves the fight into swamps and jungle. Modes, layers and date are not announced.

Track roadmap status →

Read any map in four passes

1. ModeKnow how the match is won.
2. ObjectiveIdentify the task that matters now.
3. CoverageFind friendly gaps, routes and exposed ground.
4. FallbackChoose the next spawn or reset before contact.

Sources and verification