The game launched with six large-scale battlefields. Khe Sanh and Rung Sat are announced for future updates, but their dates, layers and objective layouts remain TBA.
● Live launch map○ Planned map◷ Recheck by mode and build
● Match-ready method
Read the live layer first
ModeConfirm Warfare, Offensive, Conquest or Domination.
ObjectiveRead the active sector before choosing a route.
TerrainMark rivers, ridges, open ground and hard cover.
TransportAgree on foot, boat, vehicle or helicopter movement.
Objectives and available transport can change by layer and server. Night-time experiences and weather are future development work, not current assumptions for every match.
Six launch maps
Map
Defining terrain
First squad question
Thanh Hóa Bridge
River, bridge approaches, mountains, jungle and villages.
Which crossing or height controls the next move?
Huế Outskirts
Terraced ground, jungle, waterways and fortified compounds.
Can the squad use elevation without being trapped?
Vạn Tường
Villages, jungle, beaches and a broad river network.
Should movement use boats, helicopters, tunnels or concealed infantry?
Quảng Ngãi
Flooded ground, bamboo, cliffs, caves and open lowlands.
Where does concealed terrain turn into exposure?
Đắk Tô Airfield
Open runway, craters, hilltop positions and highland terrain.
Who controls the ridges and approaches to the airstrip?
Cam Ranh Port
Docks, military compounds, creek beds, dunes and open water.
Is the squad preparing for close dock fighting or exposed movement?
Terrain descriptions are stable orientation, not a permanent strongpoint, layer or “best route” claim. Check the current tactical map and server layer.
Planned battlefields
○ Update 2.0 · TBA
Khe Sanh
The first post-launch map is described as a different and dramatic battlefield with new tactical challenges. Modes, layers and date are not announced.
○ Update 3.0 · TBA
Rung Sat
The second post-launch map moves the fight into swamps and jungle. Modes, layers and date are not announced.